I recently released lolMiner 0.5 which is a Equihash 210/9, 144/5, 192/7 and 96/5 miner for AMD GPUs based on OpenCL.
For mining AION the standard line to start the miner from CMD looks like
Linux: ./lolMiner --coin AION --pool YourPoolAddr --port PoolPortNumber --user Wallet.RigName --pass OnlyWhenNeeded
Windows: lolMiner.exe --coin AION --pool YourPoolAddr --port PoolPortNumber --user Wallet.RigName --pass OnlyWhenNeeded
For more options please read the lolMiner_manual.pdf shipped with the miner. lolMiner 0.5 supports fail-over pools, configuration files (easy sharing between Rigs and easy switching between coins), automatic worker names, a simple statistics reading API, logging to text file and many more features.
Current tests for 210/9 on some AMD cards:
RX Vega 64: ~155 sol/s
RX 580: ~105 sol/s
RX 560: ~52 sol/s
(These benchmarks were half hour averages)
Known Issues and Trouble Shooting
Problem: The miner crashed at startup when creating memory buffers or miner ends up with 0 sol/s from start.
Solution: The AMD driver requires on start as many MB of system memory as it will need on all started GPUs together. Increase the fixed page file size (Windows) or swap partition size (Linux) to give the rig more virtual memory.
Problem: The miner gets unstable or slow when using more then 4-5 GPUs
Solution: Start two instances and use the --devices parameter (command line) or “DEVICES” (config file) to point one instance to the first n GPUs and the second to the next. For most systems that will work better.
The official support thread for this miner is on bitcointalk but I will also have a look here from time to time to pick up questions, wishes and so on. Every feedback appreciated.
Have fun mining!
I have to thank some of the pool owners, especially Scott (aionmine.org) helping me out with the stratum interface and do some testing. Overall it was a challenge get this running on AMD. I started with about 44 sol/s on 580 on my first try and slowly creaked up to the current numbers. That said - this is surely not yet the end. I expect we can hit 15-20% more when its all done, but well - this is the initial release and more is yet to come.